getPlayerLatency(userId: string): number | undefined
Server only: the last measured round trip to a connected player in milliseconds, or undefined if that
player has not acknowledged a clock reply yet. Use half of it to bound how early a client may claim an
input happened relative to the server's own arrival time.
Server only: the last measured round trip to a connected player in milliseconds, or undefined if that player has not acknowledged a clock reply yet. Use half of it to bound how early a client may claim an input happened relative to the server's own arrival time.